2009年3月31日火曜日

OnLive: The End Of Games Platforms?

OnLive呼ばれるオンラインゲーム専用のCloud Computingプラットホームが発表された。 
従来高速画像処理ができるグラフィックカードが必要だった3Dゲームは、同サーバ上で稼動する事により画像処理をすべてサーバ上で行い、クライアント端末は安価なPCでもゲームを楽しめる、というアーキテクチャ。 

OnLive: The End Of Games Platforms?

Written by Jim Rossignol on March 24, 2009 at 12:19 pm.


At the last GDC the industry big brains were sat around telling us how games would one day be remotely rendered on big computing clusters and then streamed to our TVs. The big unveil at this year's GDC has proved them to be correct. Maybe. OnLive is a service on which you use superfast broadband (1.5mbps minimum) to play games on a remote server. You just plug it in to any "entry level" PC or Mac, or hook it up to your TV, and play. It doesn't matter if you don't have the latest 3D card: because the remote server does the rendering and streams the result to you. That's the theory anyway, and it's a theory a bunch of big name publishers have signed up to. Watch the OnLive spokesman Steve Perlman make his big claims after the jump.


 

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